Dec202013

Pre-Holiday Progress

Early Chrismas greetings to you all! Funny how the week before the famously most peaceful time of the year can be one of the busiest. Not only did we have our very first presentation of our game to an audience, which felt a bit like our very own miniature E3 or Gamescom, we also decided to get as much as possible done before the holidays begin. So let us talk about our progress, shall we? First up, because of the presentation, we made a first proper...
Dec132013

Progress on playability

Greetings everyone! This has been yet another busy week, mostly because we were a little behind with our schedule on Monday. We managed to catch up, though. This week we made the game playable by implementing the paths for the enemies, adding the shooting behavior for the enemies and allowing the levels and paths to be built from XML files. This last thing basically means that we can now successfully create the levels in a separate file instead...
Dec52013

The beginning of the hard work

Hello everyone! Thunder Struck Games here, with another update. In this blog update we will talk about the progress we have made during week 49, from December 1st to December 6th. This week has been the busiest week as of yet. After finishing the designing process last week, it was finally time to actually start creating the game. Last week's Thursday we gave everyone deliverables for this week's Tuesday. Everybody kept their word and finished their...