Jan262014

Final progress report - so many features!

Well, it's been a long run, but our game is finally close to being finished! Before I continue and talk about what we have achieved in the time since the last blogpost I want to offer the apologies of our group for missing our biweekly blogpost this week. We were just too preoccupied with getting the promotional material ready and finishing our game that we completely forgot about it. Luckily though, we remembered in time before the final deadline...
Jan112014

Post-Holiday Progress

Greetings to all of you who read this post! I hope you all had a wonderful time with your friends, family and beloved during christmas and that this new year will offer you many enjoyable adventures. But enough with these seasonal greetings. Being here probably means that you are intending to read about our latest developments with Space Hawk, so that's exactly what I'm going to try and deliver. As has been mentioned in our last post, we had...
Dec202013

Pre-Holiday Progress

Early Chrismas greetings to you all! Funny how the week before the famously most peaceful time of the year can be one of the busiest. Not only did we have our very first presentation of our game to an audience, which felt a bit like our very own miniature E3 or Gamescom, we also decided to get as much as possible done before the holidays begin. So let us talk about our progress, shall we? First up, because of the presentation, we made a first proper...
Dec132013

Progress on playability

Greetings everyone! This has been yet another busy week, mostly because we were a little behind with our schedule on Monday. We managed to catch up, though. This week we made the game playable by implementing the paths for the enemies, adding the shooting behavior for the enemies and allowing the levels and paths to be built from XML files. This last thing basically means that we can now successfully create the levels in a separate file instead...
Dec52013

The beginning of the hard work

Hello everyone! Thunder Struck Games here, with another update. In this blog update we will talk about the progress we have made during week 49, from December 1st to December 6th. This week has been the busiest week as of yet. After finishing the designing process last week, it was finally time to actually start creating the game. Last week's Thursday we gave everyone deliverables for this week's Tuesday. Everybody kept their word and finished their...
Nov302013

Designing the Design Document

Greetings everybody, This week was a busy week for ThunderStruck Games. The design document for Space Hawk is almost done and so begins the next portion of our game: the coding. A couple of important things in preparation for the coding were done this week: we set up our SVN Repository and we set up the class structure for Space Hawk. Thursday we had an awesome workshop about implementing particles in a game. Since Space Hawk is going to be a game featuring a lot of bullets, exploding spacecraft’s etc. this workshop will come in very handy....
Nov292013

Site under construction

Dear visitors, this weekend, we will update the site with a new layout. In the meanwhile, there will be parts of the website that are not relevant to our project or team. Please bear with us as we upgrade the site. - ThunderStruck te...