Dec202013

Pre-Holiday Progress

Early Chrismas greetings to you all! Funny how the week before the famously most peaceful time of the year can be one of the busiest. Not only did we have our very first presentation of our game to an audience, which felt a bit like our very own miniature E3 or Gamescom, we also decided to get as much as possible done before the holidays begin. So let us talk about our progress, shall we? First up, because of the presentation, we made a first proper...
Dec132013

Progress on playability

Greetings everyone! This has been yet another busy week, mostly because we were a little behind with our schedule on Monday. We managed to catch up, though. This week we made the game playable by implementing the paths for the enemies, adding the shooting behavior for the enemies and allowing the levels and paths to be built from XML files. This last thing basically means that we can now successfully create the levels in a separate file instead...
Dec52013

The beginning of the hard work

Hello everyone! Thunder Struck Games here, with another update. In this blog update we will talk about the progress we have made during week 49, from December 1st to December 6th. This week has been the busiest week as of yet. After finishing the designing process last week, it was finally time to actually start creating the game. Last week's Thursday we gave everyone deliverables for this week's Tuesday. Everybody kept their word and finished their...
Nov302013

Designing the Design Document

Greetings everybody, This week was a busy week for ThunderStruck Games. The design document for Space Hawk is almost done and so begins the next portion of our game: the coding. A couple of important things in preparation for the coding were done this week: we set up our SVN Repository and we set up the class structure for Space Hawk. Thursday we had an awesome workshop about implementing particles in a game. Since Space Hawk is going to be a game featuring a lot of bullets, exploding spacecraft’s etc. this workshop will come in very handy....
Nov292013

Site under construction

Dear visitors, this weekend, we will update the site with a new layout. In the meanwhile, there will be parts of the website that are not relevant to our project or team. Please bear with us as we upgrade the site. - ThunderStruck te...
Nov222013

Introduction to Galaga

Greetings everyone This introductory post is the first in a weekly series where we will provide you with a short synopsis of the development progress. Code-named 'Space Hawk', we are here to present you what-will-be our re-make of Gaplus, a successor to a once popular game called Galaga. Gaplus was developed by Namco. They tried to improve upon game you might have heard of called Space Invaders. Whether they succeeded or failed is not for us to decide, but we do think the Galaga series offers exactly what we want to try and do with our game:...
Nov212013

Meetings and Scrap

At this very moment, we are actually in a meeting, while I am writing this blog. It is the third meeting, and we are discussing how we are going to design the game. Types of weapons, gameplay, AI, upgrading, everything is being discussed. Prepare for a game with bosses, scrap, secondary weapons, and a lot of scrap. There is a lot that we are talking about, and are discussing. The discussion can get quite heated, and it's quite exciting. The only thing that we actually have at the moment is a logo, but figuring out what parts we should implement...