Greetings everybody,
This
week was a busy week for ThunderStruck Games. The design document for Space
Hawk is almost done and so begins the next portion of our game: the coding. A
couple of important things in preparation for the coding were done this week:
we set up our SVN Repository and we set up the class structure for Space Hawk.
Thursday
we had an awesome workshop about implementing particles in a game. Since Space
Hawk is going to be a game featuring a lot of bullets, exploding spacecraft’s
etc. this workshop will come in very handy....
Nov302013
Nov292013
Site under construction
Posted on 8:53 pm by Unknown
Dear visitors,
this weekend, we will update the site with a new layout. In the meanwhile, there will be parts of the website that are not relevant to our project or team. Please bear with us as we upgrade the site.
- ThunderStruck te...
Nov222013
Introduction to Galaga
Posted on 6:00 am by Unknown
Greetings everyone
This introductory post is the first in a weekly series where we will provide you with a short synopsis of the development progress. Code-named 'Space Hawk', we are here to present you what-will-be our re-make of Gaplus, a successor to a once popular game called Galaga. Gaplus was developed by Namco. They tried to improve upon game you might have heard of called Space Invaders. Whether they succeeded or failed is not for us to decide, but we do think the Galaga series offers exactly what we want to try and do with our game:...
Nov212013
Meetings and Scrap
Posted on 4:12 pm by Unknown
At this very moment, we are actually in a meeting, while I am writing this blog. It is the third meeting, and we are discussing how we are going to design the game. Types of weapons, gameplay, AI, upgrading, everything is being discussed.
Prepare for a game with bosses, scrap, secondary weapons, and a lot of scrap. There is a lot that we are talking about, and are discussing. The discussion can get quite heated, and it's quite exciting. The only thing that we actually have at the moment is a logo, but figuring out what parts we should implement...