Meetings and Scrap

At this very moment, we are actually in a meeting, while I am writing this blog. It is the third meeting, and we are discussing how we are going to design the game. Types of weapons, gameplay, AI, upgrading, everything is being discussed.
Prepare for a game with bosses, scrap, secondary weapons, and a lot of scrap. There is a lot that we are talking about, and are discussing. The discussion can get quite heated, and it's quite exciting. The only thing that we actually have at the moment is a logo, but figuring out what parts we should implement in the game is really interesting and in my opinion a lot of fun. 
We can already tell you that we have a few things that we won't implement in the game, although it passed some minds this meeting. For example, we won't have a crossbow ability available, same goes for a mole rat.

For now, I'll focus on the meeting, and let this blog what it is.

Cya later,
Timon

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